Game
9 Till Void

6 years ago

Sorry for the double post if you follow me as well as this game. i meant to just post this to this game anyway though. so here it is again!




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9 Till Void is going to get a free public demo on Saturday, February 29th! (It's a leap year, if you've forgotten!)

The demo will feature the first 2 areas of the game in full.

​The Demo is available now for free!!!

The demo features:

1 Game mode (at least 2 in full game)

8 Levels (20 in full game)

10 Enemies (24 in full game)

36 Spells to find (72 in full game)

Enjoy!

Devlog 2 - February 2020

Devlog 1 - January 2020

I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!

https://store.steampowered.com/app/2862890/Become_the_Moon/

I'm currently making a Tetris + Mahjong hybrid game called #Nojong. Match colored blocks in the field to make clears. After a number of clears, the blocks left in your hand are scored, so you want to try and keep triples and quadruples in your hand.

For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.

Wonder if anyone can guess what kinda game I'm working on right now with this GameJolt session data as the only clue. I bet someone can sleuth it out!

^^^_>>

Some awesome fanart from Zyalin! https://twitter.com/Zyalin_Art