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BB-1 & Charge: Anomalies 1
2 years ago

Sorry for the lack of posts, I felt it was better to only post when I actually make progress!

Had to rewrite the movement AGAIN to fix jumping!

Almost done now, just need to fix ground detection and polish it all up! Then the player controller is done!




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SURPRISE!!! Test animation!!

Judge my quality harshly!!

#animation #cartoon #gamedev #mascot #cartoon

Boss encounter!! (Animation test) Been working on this for a couple of weeks to put the models (and myself) to the test (both still need work)! #Animation #Cartoon #Lowpoly #BB1andCharge #BCsyncergy

Shout out to MildShocker for being a non-volunteering unwilling playtester, and apologies for letting these slip by!! PC users, please update your game for best experience!

My quest for a jump button in O3DE continued, and it went about as great as usual.. 💀

Its seems like experimentation is the way to go, but it will take a while..

Im still hard at work on the update!! Working on improved graphics, new mechanics that should be more interesting, and also clearing some lore up!

Have a spooky #bcanomalies illustration!

Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!

All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy

Look man, Im trying!! 😭

Whats a platformer without [BOUNCEPAD!!!]s?

Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!

Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!

#platformer