Game
FNaF World XL
4 months ago

Sorta Important Poll: Enemy Healthbars


Just a quick one for this in-development battle redo:

Should the enemies (and also potentially bosses) display actual health values alongside the bars, instead of just relying on bars to indicate how much health they've got?

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Option 1: Don't worry about this and only use the bars to indicate their health

Option 2: Add health values to basic enemies' health bars

Option 3: Add health values to enemies and non-final bosses' health bars

Option 4: Add health values to health bars in all encounters, including final bosses

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(I've also really gotta remember to actually post from the game page instead of just from my profile. >->)

  45 votes Voting finished



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The more things change, the more they stay the same.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I might be having too much fun with this process...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Can it be done?

(Also, Happy New Year)

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New project is having a fun, early outing.