Game
Soudy Adventure Crystallized

8 days ago

SOUDY ADVENTURE TOMOROW!!!!


Hello my beautiful Hexamites!

I'll try to be as brief as possible....

Let's get started!


-I have made some changes and additions to the menus, as you can see in the pictures below:

pm_496163_sac_aaaaa1.png
pm_496164_sac_aaaaa2.png
pm_496165_sac_aaaaa3.png
pm_496166_sac_aaaaa4.png
pm_496160_sac_aaaaa5.png

(The audio menu is empty because I can't think of anything for it to look like... Xd)


-I have drawn a lot of objects...

I might be missing some...

And some of the objects that are here may not finish the game

pm_496162_sac_aaaaa7.png

-I improved the player GUI, making it more compact and cute

(I just need to integrate it into the game)

pm_496161_sac_aaaaa6.png

-I'm following a series of tutorials to improve the player code:

pm_496167_noudy.png

The "base movement code" (Hexagon Engine) that was already finished has some bugs I don't like and generally feels weird at times

And since several of my projects depend on it, I can't just pretend the bugs don't exist

So I'm working on the new code using a series of tutorials as a guide 😃

(I've practically subtracted about 10% from the demo progress... 😅)


Conclusion:

Everything is going very well, I am working...

A little bit slowly, but with confidence and a cool head I'm also working on my other projects, maybe I'll show something soon... Maybe... In a few weeks...?

If I don't forget to finish it...


But anyway...

That's all for now... Bye, my Hexamites!

-Azzy


-postscript:

The post title is a joke...

This time I didn't give the percentage as usual because of the new movement code

Anyway, I have to recalculate the percentage of the Demo... 😬



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