Next up
I've been very busy lately and haven't been able to develop CHM as often as I'd like. Even so, despite the slow progress, I can say that the first two nights, gameplay-wise, are finished.
Important question: What do you think of the names Cater and Toru?
Main Entrance "Gameplay"
I've finished fixing the mechanics included in previous versions and completed the new mechanics for the two Night 3 additions.
I just need to add a few more details.
A soul desolate
The big update for Soulless Look Night 3 is coming soon
Camera 8: Parts Warehouse
Early version of the new custom mode interface
I would like to add that the maximum AI difficulty will be 11.




















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