Game
Spamocalypse: Aftermath
9 years ago

Spamocalypse 0.7.2: How not to handle sound detection


File this one under “Aceade is an eejit”. I broke the spammers’ sound detection, and I’m not sure when I did that! I didn’t realise that until today, when I started trying to make them react to misses from the SQL injector.

The root cause of this bug is that I had converted their sound detection to use a Coroutine with a 0.2-second interval, rather than OnTriggerStay. OnTriggerStay runs on the physics timestmp, which by default is 50 times a second - which is a bit more intensive than I wanted. However, when converting it, I forgot to actually make it run more than once (hint: use a while loop)! So, the spammers were effectively deaf, which pretty much defeated the point of the game.

Another thing that was broken was their Sockpuppet detection. This was a physics issue - I had set the Spammer layer to ignore collisions with the Decoy layer. However, that’s the layer which is supposed to contain the Sockpuppets!

I think these were introduced while trying to improve performance a month ago. Those performance issues I ran into were ultimately caused by using MeshColliders as trigger areas for sound and line of sight detection, which is generally a bad idea. However, when I got those fixed, I didn’t think to check if I had broken anything else. I really need to find a way to test more thoroughly…



0 comments

Loading...

Next up

Demo for version 0.4

Fan art for Foolish I'm feeling kinda better so I drew this

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?

Only true badasses may pass! #conceptart #art #gamedesign

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Colorful Fox

Happy Late Easter!