
Next up
Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.
@JerielBonilla wanted Symphony Of The Night. Well, there ya go! ๐ #Castlevania #WiseDrums
Working on Sprite After Images supporting more features like Sprite Palettes.
Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
Castlevania: Death
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. ๐ #UnrealEngine #gamedev















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