8 months ago

Spooky season is upon us!




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Screenshots of a part of the Tutorial section. This section will be in the beginning of the game, and will teach the player the controls and basic actions (obviously). I'll try not to make it too intrusive, as I know how tedious tutorials can be sometimes

Working on a prototype for a block puzzle game I'm thinking about making. I've got the basic block physics down. Just gotta smooth a few things, then I can start working on the actual mechanics

Text portraits! These will display next to character dialogue.

I'm considering including "optional dungeons". They would work kinda like special stages in Sonic games being completely optional, but necessary for completionists. I'm testing the waters, but cant make any promises. will be a lot of extra work.

This fighting game has an interesting roster...

It''s that time of year again!

Made this back in 2019. Still holds up!

I think I'm gonna remove the stamina meter. It was added extremely early on, but now it seems a bit unnecessary since there's a symbol that warns the player. It's also pretty hard to get dizzy unless you're literally spamming it.

Also makes the UI cleaner

ver 0.0.6 releasing relatively soon.

in the mean time, check out this video to see the progress of the actual game (no this is not the big update mentioned in it):

https://www.youtube.com/watch?v=Mb3kukldzmw

boulder physics in Godot build. An improvement compared to the GMS version, as Lilly can stand on top of it while it's moving.

Time-lapse of the Hallowe'en sketch: