The GIF I tried to get running was not big enough, maybe here it will work. You press A on the keyboard to propell the ship towards the mouse. Playing around with it was already a lot of fun, when I first discovered this. You could say its a VERY primitive version of the ship controlls of heat signature, a game that I still need to play. If you really decide to follow at this stage there is not much to say really, other than welcome and just be aware that this is will move at a very slow pace and that if I finish a video tutorial than there will be some other games too, but in the meantime its just this. I will always state wether or not I used some sort of resource like opengameart and so on. For this I made the graphics myself, NO DOUBT right? I GIMPed it, the art that is. and I used GDevelop 4.
Next up
So theres a target now! Sorry for a totally bodged build! But there are a few things to marvel at for now!
A rough concept of a pilot Hey heres a rough concept of a pilot! Clean up coming soon!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shadow The Hedgehog X pixel art
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6β¦).
Strange Umbrella
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
0 comments