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13
Game
ROLTYCORE 3 [old page]
2 years ago

started working on helicops behavior (it cant attack or get hurt yet)
also having technical difficulties with new network




4 comments

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getting back into it (red = old sketches)

keep making them lose [[kromer]]

the classic tileset isnt going away it will be available in the settings

(wip tileset AND classic tileset by @.shroomoshacks)

yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version

just realized i f[ric]ked up the tiles here

hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))

now i want to get a copy of that game just to see that message

(i have real hardware to run it btw)

edit oh wait the ps1 is in the storage unit

do it

physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)

you can guess what this is (the version in image 2 would be used if playing as timmy)