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Game
ROLTYCORE 3 [old page]
1 year ago

started working on helicops behavior (it cant attack or get hurt yet)
also having technical difficulties with new network




4 comments

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hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))

just realized i f[ric]ked up the tiles here

you can guess what this is (the version in image 2 would be used if playing as timmy)

OH COME ON

(mojang couldve just opened the blender (or whatever they use) file and changed the camera resolution)

(past mistake corrected, also thank god i didnt use ai for any other roltycore character designs)

(this is now what nugget bot canonically looks like)

yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version

(i havent even added rolty yet)

csp can run on linux (cry about it haters) (note: i still suck at sketching so i used an assist vector, also might need to play osu and more [pb95 but pen tablet instead of mouse])

i dont like how the arms turned out tho (noise thing applied im assuming its to piss off ai assholes)

physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)