Game
Petrichor
4 months ago

Started working on Redleaf Forest tileset/design early, it'll be easier to make that cutscene if the place where it ends, exists XD

Its been touch and go so far, and may take a few days to nail it down. Spriting *natural* stuff is hard!




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Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

it's 1987 now

we do a little computing

LITERALLY-

This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3

The rest will be revealed when the area 0 & 1 demo is released!

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD

the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.