Game
Arcturus
7 years ago

Starter Game Mechanics


Hello everyone, this is Aether, project leader and programmer of Arcturus, in this dev log I just wanted to go over the mechanics you see in the screenshots that I’ve been working on. The dialogue is pretty self-explanatory, this just allows you to interact with people ingame and see their point of view on the world or annoy them. The sneak system was a harder game mechanic to make and one that I’m still working on, the concept is that while sneaking you can move around people and enemies without being detected. Since this game is also a platformer we obviously need some platforming levels so the way it’s structured is that you might play an open world level, and while you’re exploring you could find a hidden portal that takes you to a puzzle or platforming level, these levels will give you the opportunity to unlock new content, weapons and earn loot, no more grinding for you RPG lovers! Ok I think that does it for this devlog, Naccer Games and I will keep posting them to keep you all updated on the game’s development.

5d09d49960905.png
5d09d49a6fa95.png
5d09d49b77aa5.png


0 comments

Loading...

Next up

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

I-Buki

Mio-Da!

Ibuki Mioda!

Shuiro Haname. #Commission

Commission for @ShuHaname