Game
Apple and Worm: Patching Holes In Spacetime
11 years ago

Steam concept page


Greetings Applelievers (or wormers?) I made a Steam concept page to gather some more feedback for the big apple. Not that big apple, this big apple which is not big. Ahah, that joke was funny, pease don’t kill me. Anyways, swing by and give me your likes or donlikes.

Apple and Worm - Steam concept page

As far as real updates go, I’ve made some progress on visual cues for the curved regions! There’ll be a green grid that makes the curvature evident, much like those we see whenever someone tries to explain general relativity and it looks like an elastic bed but it’s a grid and it bends and it’s super cool. I aso finally solved what I hope are all bugs related to the character control. No longer it gets stuck on pointy surfaces when jumping and things like that.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Chiaki Nanami!

Just a Pico sprite

Werehog transformation process. #sonicunleashed

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Only true badasses may pass! #conceptart #art #gamedesign

Path of Kami, running around the shrine area

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!