Game
Dragonian: The Imbalance of Sierr
10 years ago

Still waiting for a new Zelda?


Well, this isn’t exactly a new Zelda game, but this is certainly something influenced by the beloved Nintendo franchise. With the Wii U version being delayed, perhaps this will satisfy your Zelda cravings for 2015.

Dragonian: The Imbalance of Sierr is an action-adventure game that will be released on GameJolt. It will feature 3D worlds, swordfighting, sidequests, items that 3D Zeldas don’t have, nine dungeons (if I have anything to say about it), and dating. …all made on Game Maker combined with a personalized engine.

…however, it’s not finished yet, but it WILL be finished this year.

-NukeOTron



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Apparently, there are only three time zones between Brazil and the UK.

So, I might as well add some clouds and rain.

It helps to draw another angle. Can't say it's great, but if this thing is launching into space, another angle helps make the sequence work.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.

As mentioned before, I've got a little variable called ScrewIt for testing purposes.

At the end of the level, we'll see this wall, followed by a sequence leading up to the level's boss.

...IIIIIN SPAAAAAACE!

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

There. MUCH better.

In The Future, space jets come with their own air-to-space rockets, and consume less liquid fuel. They might need to drop the rocket fuel tank, but at least it's not a giant cylinder. It's a big wedge instead.

This is how I know Game Maker's random() function isn't very random:

I put in the Kid Pix "Draw Me" prompt into my game, and the phrase "I am Commander Salamander with a magic cookie jar, and I live in your bathtub" is consistently the first thing I see.

Okay, so maybe looking up how NASA does shuttle launches isn't the best solution, but it's at least less '50s than a Flash Gordon-style rocketship.

I never said perspective was my strong suit, but I'll try, anyway.

...and here's the wind-up frame.

It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.

Also, now I have incentive for guns, but probably need a fourth button for punches only.