


Still working on my FNAF 1 Reboot take. Office looks like this so far. Some models are from source engine to help quickly create the concept, later would be replaced. While characters probably won't, I will leave them look same. How it so far?
Next up
Cooking something.
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Another quick camera animation in Ps1 style, Still learning the basics of animation since i just got alittle more time for it.
new gameplay screenshot ( + all cameras are done)
Short video of the scene. Static animation
Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?
Previous work in debug


























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