Next up
Also: UI:
Added hints to the buttons
New Design of Quick Match
Changed Main Menu Design
Bugs Fixing:
Fixed bug when "XFace" doesn't hide
Fixed bug when decal "X" doesn't hide
Fixed bug when achievement "First Death" didn't give to player on Brenton Hall
:0
3nd day of making a Android port!
What I made today?
Fixed UI
Fixed a bugs with buttons, when you can speed at crouch, and a speed bugs.
Added a settings menu for a pause menu.
Making a optimization.
Added a footsteps sound.
The teaser is soon.
70% finish
The test of a new mechanics, its will come in a new update!
Slendrina: The Cellar - Remastered
Update 1.2.0 is live for PC and android!
- Cellar 3 Added!
- Changing the complexity systems, now you need to turn away a little faster
- 2 New Achievements (For PC)
- Minor changes
- Bugs Fixing (For Android)
The high settings:
Devlog #1 Hello guys! Its first devlog of FNAF VR: ReUnited. Its will be a small devlog, since i got so much work to do right now. So basically i finished setuping the AI levels in FNAF 4, and right now im doing Fredbear. Expect first showcases soon :)
Slendrina: The Cellar - Remastered Update 1.1.0 is live for PC and Android!
Cellar 2 Added Player Stats Added
2 New achievements added (PC)
UI Adjustments (Android)
The text that now appears if you have collected all 8 books
The low settings:











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