Hey, so I was testing the game out yesterday and I noticed quite a bad glitch in the game relating to sound. For some reason, whenever you enter a new room, all sound seems to stop. If a sound is in a forever loop, then when all other sounds "stop" the sound in the loop just restarts.
This wouldn't be all too bad, as it's unnoticeable in Floor A and below. However, on Floors C and B (Floor C is basically the cellar that I was referring to a while ago), this glitch is REALLY bad, as Floor C has sound based mechanics, and this makes the Floor B music pretty much only last a few seconds (as seen in the video)
My first thought was that this could be related to some bad coding relating to Stop all sound blocks, so I removed all of them trying to see if that could remove the glitch so I could maybe try troubleshooting which block was causing the issue, but nope, the sound still just gets cancelled once a new room is entered. I've tried possibly looping the Floor B music, but that just restarts the song every time you enter a new room, and it would be pretty annoying if you only heard the first few seconds of the song throughout the entire chase.
Does anyone know how to fix this glitch? If you're wondering the engine I'm using is Scratch 3.0
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