Game
valor over time
5 years ago

suspending the project


I might have bit off a bit more than I can chew with this one, so im suspending this project so I can work on one a little less stress full, I know it looks like I havent done a lot, but its starting to get harder to manage things, Ill continue this project every now and then, but I wont have any completed content for a while.

I didnt have a fleshed out idea when I started this project I just made the charactor, and jumped into it. (which is always going to end poorly) im going to start working on a simpler project. this one is just on the back burner



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how do you think combat should work? so far i have it set in my head, as a 1 strike 2 strike to ultimate

im starting to mess with materials and shaders. here is a different style of the main charactor, this is not the final model, its still being worked on

watermellon flavored resistance potions anyone?

made the switch to HDRP! there are anumber of reasons for doing this, shader graph is included in theses reasonings, but in general, hdrp will help improve how the game feals when you play it!

I know this fits better in game dev instead of 3d art, but I had posted the creation of this guy a while ago and, finnished him, and finaly put him in a project

added a decent looking sword, thoug it might change over time

Messing with lighting and composition.

The devlopment of a narative adventure has begun!

https://indie-pixel.gamejolt.io/valorovertime

It's still very early in development (VERY EARLY), but over time it will all wrap up nicely!

This was the game I submitted for the GMTK game jam and I've just added a post jam version to the game page. This fixes a few bugs and adds a few much needed menus.

this is still a work in progress, but temporary name for this one is "knightly" but I have a few ideas for how im going to complete this character