Game
Lucid
2 years ago

Switching our focus to Lucid temporarily, and what we've done with it so far.


Development of The Nest has been put on pause.

@Megallix spent some time planning out the progression of Lucid, and so we decided to work on it instead, taking a break from The Nest.


So far, she's reduced the region count, and therefore chapter count, to just 5 instead of the original 17. This doesn't mean we're getting rid of any content, it just means that most of the regions turned into sub-regions.

image.png

After that, she spent another day making a fully planned out progression for Chapter 1.

image.png
image.png

We won't be revealing what happens in Silverwood Forest just yet. Lucid will be developed up to the first boss, and then we will go back to working on The Nest. Silverwood Forest takes place after the first boss, so we'd be spoiling too much.


Some planning that isn't progression or story was also done.
Lucid will now be a 3D game with a fixed perspective.
Characters will be rendered in 2D and will be able to rotate to face 8 directions.
Think Paper Mario but with Doom 1993 character sprites.
Everything will still be pixel art, the world will just be modeled in 3D.


That's all we've got for now.

We will post more updates once proper in-engine development begins.



1 comment

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Why walk when you can jump?

Only true badasses may pass! #conceptart #art #gamedesign

Annie of the stars