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To impressionado cmg msm
base de mapa pronta mecanica de tiro funcionando e comecei a fazer a inteligencia artificial do inimigo
agora o inimigo pode seguir o player e recuar caso o player se aproxime, preciso melhorar ainda mas n sou muito bom com isso.
Hey guys! remember this game here? I made it for a gamejam in 2018 and recently decided to redo it! Above is the comparison of the gamejam version to the current version, I am very excited about the project and OMG it is getting so much better!
Oque voces tao achando do mapa inicial de gameplay?
Progresso do menuZAO
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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