I’m having a lot new puzzle ideas while playtesting, so the content bank grows.
I want the game to feel like a point-and-click FPS in a way and interactions are initiated when the player “thinks” about them (presses a mouse button). The default interaction is that the object levitates in direction of the player.
Jumping is now something that one can do while exploring.
Did a bit of work on the terrain, mainly varying height for trees to add variety.
Looking forward to implementing new puzzles on the first planet.
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