
Terrain!!
Textures not by me
Next up
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
A little bit of a lag fest never hurt anybody. (I hope)
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
Think I might have made an ARG by accident
This explains how development is going:
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
Clouds now respond to sun light via Ambient Occlusion.
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
I might suck at coding, but Maybe this game won't turn out bad after all
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