Game
Hello, Neighbor! Descent Into Madness

21 days ago

Texture changes.


Just because I think it would improve performance, I will be packing the Metallic, Roughness, and Specular textures into one texture, since they are all grayscale, for each material. If you don't know anything about materials, don't worry, this won't affect you. It only massively improves the texture memory usage.

Above is an attached example of what I am talking about.



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I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

Fixed the eyes.

my second car in my life

A little bit of a lag fest never hurt anybody. (I hope)

Hello neighbor

#digitalart #fanart

SillyRun.gif

PS: Not just a meme post, this is a WIP animation based on the HN2 animations

This explains how development is going:

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Realistic eyes on these models actually look kind of eerie.