(v0.11.1 Hotfix, fixed internal mods not properly exporting with the builds, sorry if you saw nothing upon booting up!)
Added a new Mods section that lets you preload any mods into Give-LIFE (Learn how to convert any mods you've done to this new loadable mods format here!)
Separated the entirety of Give-LIFE's assets into two mods: 'Standard Nodes' and 'Faz-Anim 2' (both included for now). The base Give-LIFE engine itself is now just the Node Editor and Player
Mods can now be imported (mods will be formatted as a .PCK file), selected to read info on them in the Mod List, re-exported back as a .PCK for sharing, and deleted.
Give-LIFE has been completely refactored to be mod supportable, changing up many internal features to support multiple overlapping mods.
A new 'Maps List' shows on the bootscreen to select from any maps loaded from mods. This also means the 'Boot On Start' option for the 'Simulator' instead boots into the most recently played map (if available)
Fixed the node search bar being on the wrong side from the button that opens it
Changed the unicode character for the Audio node connection type so it appears properly on Linux
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