This is a test video using a very bad yet cool way of animating in Clickteam. No animation frames are used here! Just a bunch of counting and scripted rotating of bones. I came up with a very mediocre way of recording bone movements. And then I imputed them myself. I might make a tutorial if I can find a better way of "recording" the inputs.
(Model by D00dl3rStudios)

47
7 months ago
Test with a weird way of animating in Clickteam
(more info below)
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#GJAsks hmmm. idk pretty hard one its not like i love fnaf and have dedicated a good 40% of my life to it creating games that expand on the genius formula and I totally dont plan to make many many more fangames on top of that
i like the lighting and fur (except parker) on these renders
updated the new pumpkin rabbit model so here's another comparison image
1963- One year devlog
A soul desolate
Not many things that broke my games but a few bugs that made me want to die. #Devruary
wipperoni and cheese
Dumb bon keychain and shitty Fep clay thing watching me work













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