1 year ago

testing different eye ideas, which do you like better?




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DEVLOG 1/16/25

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

DEV LOG 1/14/25

Minigame preview as promised!

DEV LOG 1/28/25

Devlog 1 - Now we're really cooking!

wires are such a pain to model

the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)

Matthew's devlog v3

i also fixed the visual distortion caused by the panorama filter, it looks way better now