1 year ago

testing different eye ideas, which do you like better?




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my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

DEV LOG 1/19/25

i also fixed the visual distortion caused by the panorama filter, it looks way better now

Minigame preview as promised!

DEV LOG 1/14/25

Devlog 1 - Now we're really cooking!

i lied, the ladder was easy to model

DEV LOG 1/28/25

Matthew's devlog v3

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!