

1 year ago
testing different eye ideas, which do you like better?
Next up
DEVLOG 1/16/25
my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter
DEV LOG 1/14/25
Minigame preview as promised!
DEV LOG 1/28/25
Devlog 1 - Now we're really cooking!
wires are such a pain to model
the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)
Matthew's devlog v3
i also fixed the visual distortion caused by the panorama filter, it looks way better now
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