
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Next up
Player sprites test
Rpg Village example
Game Maker Studio
Dash / Attack sprites (click on image to show GIF)
Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
GML - light with surface
mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
Creating Player sprite #pixelart
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