Next up
Working on animated water for my retro RPG Shards of Grandeur! The static water tiles were bothering me too much. Looking forward to putting a game demo out within a couple weeks now!
Mobile support is a go! This is running on real hardware. Still have plenty of fine tuning to do regarding button sizes, and a rework of the Stats screen is now in order.
Shards of Uvutu v0.1.2 Demo patch is out now! Fixing some issues with skipping cutscenes, and improving a particular story sequence. v0.1.1 had already been released, with vast game balance improvements!
Literally just enabled the Android export and whipped up simple mobile controls. Once I figure out why the viewport isn't centered, I'll have to update my game page to add another platform...
I have renamed my game to be Shards of Grandeur! I am much happier with this name now. I've upgraded the main menu screen to help ring in the new title!
art comission.
I-Buki
Mio-Da!
Ibuki Mioda!
An infected room from the second part of Cybel ! Are you up for some cleansing?
not the greatest house, but it's a house! :D
Explosive domino effect
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