alright now we're going into one of the most infuriating levels in the game, this one isn't absed on speed this time, but intelligence, so smarter characters are going to have more of an advantage
10. soldier: he's slow, dumb, and while he's able to fight them one on one, he'd likley only be able to take one out before getting killed, either by himself or one of the watchers
9/8. demoman/demoknight: these two have the same problem, lack of depth perception, which will really hurt them in the long run here. they likley wouldn't even see them coming
7. pyro: paying attention is not his strong suit
6. scout: he could maybe match them in speed but he's not smart enough to pay attention
okay now we get into the characters that would actually catch onto their tricks
5. sniper: he would baisically have similar chances to the player in DD, he doesn't have any powers or weapons that would help here, so he'd likley have similar results to the player
4. heavy: he's slow, but he's calculated, he'll catch onto their tricks and either shred them with his minigun or play a REALLY long game that would end in his victory. however he would also be seceptible to the traps
3. spy: spy's survival entirely depende on how effective his invisibility is here. the gold watchers won't be able to move if he's looking at them but will that apply if spy is invisible? best case scenario the gold watchers would be able to move while spy is invisible but would be unable to find him. duisguses could also be effective here
2. engineer: engi would have plenty of time to get a level 3 sentry, teleporter, and dispenser, he could just lure the watchers to hsi sentry and watch them get blown up, leaving him with an easy win
medic: remember the hit and run tactic from episode one? that would be most effective here, he could easily stab a watcher 4 times, get uber, go on with invincibility, rinse and repeat. medic would effecively be able to farm infanate uber
0 comments