1 year ago

Thanks for your patience! 🙏 This map turned out tricky 😂.
Spent quite a bit of time balancing gameplay and visuals 🎨🎨. Since I’m making two versions, production took a bit longer.




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This week's progress — back to last week's village design, here's the post-disaster version!🏚️ Originally, it was more gruesome🩸, but too gory for the current style😖 So I toned it down into a slightly bloody version, still aiming to keep that eerie vibe🌫️

Scene screenshots

Hi everyone, happy weekend! This week I completed a village area map. It’s an agricultural region known for wheat production. The overall design focuses on a sense of harvest and everyday life, making the scene feel more lively and grounded.

In the monster invasion version, I enhanced the village’s destruction to create a desolate, unsettling atmosphere. I also added crows—their movement not only changes the visuals but heightens the sense of horror.

Hi everyone! Current game art progress update: Here is the latest progress. The programming side has implemented dialogue, shop, quest, and equipment systems! Development is progressing steadily! The video is below⬇️⬇️ https://www.youtube.com/watch?v=S3FXlIleG4Y

Hi everyone, happy weekend!

This week I completed the scene design for a new area on the village map. I created two different style versions and added some creepy elements, instantly giving the whole scene a terrifying atmosphere.

This farm is hiding some secrets... What could they be? Stay tuned!

Hi everyone! Excited to share this week’s progress! This week, I created a brand new village area map, featuring a church that took quite some time to polish. Can you guess which region this is?

Hey everyone! 👋 I’m a new developer, currently working on an exciting ARPG game! 🎮✨ Here’s an update on this week’s progress! 😎🔥

#screenshotsaturday #TiyaAndEagle #indiegame #pixelart #gamedev #solodev #indiedev #indiegamedev #actionadventure

Hi, it’s been a while since the last update. I reorganized my previous design styles and created a new version of the map style.