added version text to main menu
made the snowbullets faster
improved firerate of easier snowturrets
added tutorial hint text that lets players know to jump over the ceiling
(bugfix) levels loaded in weirdly
removed spikes on level 2,13
closed off ceiling on level 3,2
made the speed of lacunas the same as classic for easier.
made level 3,13 possible w/out taking damage
added descriptive text for classic and easier difficulties
added difficulty indicator ingame
altered level 1,10
altered tilesize & generation
(bugfix) fixed broken grass detection
(bugfix) player health would appear behind game elements
(bigfix) enimies spawned in as something else for half a second
made some minor visual changes
added changelog menu
added sfx for the lacuna enemy
made it so you can restart the game from the defeat screen
added dodge tutorial
(bugfix) enimies & projectiles hurt you after you moved to the next screen
enimies & tiles now respawn upon falling into the void (to avoid softlocking & cheating)
added WASD support
(bugfix) player got thrown off upon respawining
add animation and sfx for picking up the hellkey
added a loading screen
added an icon for the EXE file
touching golden turrets no longer hurts you in easier
(bugfix) golddles still moved after death
(bugfix) omissions and oppositions remained in their post firing state instead of dormant state after firing in easier.
changed the hellbomb push physics
(bugfix) golden cats phased through walls and defied gravity
(bugfix) players could spam the skipcutscene button to prevent the cutscene from skipping
(bugfix) respawning players fell through the floor endlessly and died quickly when holding down up.
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