The 3 main factors of an RE final boss:
1. It must be some kind of mutated abomination.
2. There should be an explosion timer.
3. A rocket launcher needs to be implemented in some way.
Next up
[BLENDER] Environments?!?!
Animatronic models and stage model are all by UFMP and RazvanAndrei123
[SFM] A remake of an old NCR Veteran Ranger poster I made a couple months ago
-Model by DogtoothCG
-Ported to SFM by Red Menace
[BLENDER] I wanted an excuse to make something with ChrisPowellGame's evergreen models, so pretend that these are 5 day late Popgoes anniversary renders
Resident Evil 3 in Unreal Engine 5 Project.
RE3 Shotgun Shells remade by me (Rendered with Blender Cycles)
► The proportions were off for artistic purposes, to match the original.
Been a hot minute since I've actually bothered to use Blender, so here's a quick render I made using someone's custom X-Treme model to get back into it
-Model by prismcreates, edited by Crazl11
-Rendered in Blender Eevee
Literally my first thought during this scene with Ashley having the knight armor on 💀
:skull:
Mediocre open world Popgoes game when?
Hotel Village
[SFM] No, I'm not dead. I haven't touched SFM in ages, so I decided to make a wacky BATDR render + remaster of an older BATIM render
-All BATIM + BATDR models made by Pascal Cleroux and Joey Drew Studios
Additional credits in comments (Character limit)










1 comment