5 years ago

The 3 main factors of an RE final boss:

1. It must be some kind of mutated abomination.

2. There should be an explosion timer.

3. A rocket launcher needs to be implemented in some way.




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[BLENDER] Environments?!?!

Animatronic models and stage model are all by UFMP and RazvanAndrei123

[SFM] A remake of an old NCR Veteran Ranger poster I made a couple months ago

-Model by DogtoothCG

-Ported to SFM by Red Menace

[BLENDER] I wanted an excuse to make something with ChrisPowellGame's evergreen models, so pretend that these are 5 day late Popgoes anniversary renders

Resident Evil 3 in Unreal Engine 5 Project.

RE3 Shotgun Shells remade by me (Rendered with Blender Cycles)

► The proportions were off for artistic purposes, to match the original.

#REBHFun #b3d #ResidentEvil #blender #JillValentine

Been a hot minute since I've actually bothered to use Blender, so here's a quick render I made using someone's custom X-Treme model to get back into it

-Model by prismcreates, edited by Crazl11

-Rendered in Blender Eevee

Literally my first thought during this scene with Ashley having the knight armor on 💀

:skull:

Mediocre open world Popgoes game when?

Hotel Village

[SFM] No, I'm not dead. I haven't touched SFM in ages, so I decided to make a wacky BATDR render + remaster of an older BATIM render

-All BATIM + BATDR models made by Pascal Cleroux and Joey Drew Studios

Additional credits in comments (Character limit)