Game
Apple and Worm: Patching Holes In Spacetime
12 years ago

The Apple is in the building


Hi guys and girls

I didn’t want to clog the game description with too much information, so I’ll just clog the news blog with too much information. I will describe here what I want the final game to be.

Superficially one may think the main feature of the game is manipulating the gravity but that’s not really the case. The player has no direct control over gravity, not in the usual sense at least. The idea came after a couple of years studying topology and differential geometry, and I asked myself what would happen if a platformer were in a curved space. I figured that if gravity were something personal and followed the character’s orientation it could lead to interesting mechanics. The fact that you can visit the same place in a level under different orientations is somewhat similar to the famous Möbius strip and Klein bottle.

So that’s the mechanics in a nutshell. I’ll explain the story, what’s the deal with the apple and worm etc in another post.

Any kind of feedback is welcome :)



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Just a Pico sprite

Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname

Sonic and Shadow as Pokémons. #Fakemon

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Kill your enemies in the most brutal way in Blu! Demo available on @gamejolt Pre-order the final version at http://blu-game.com/kickstarter