Hi guys and girls
I didn’t want to clog the game description with too much information, so I’ll just clog the news blog with too much information. I will describe here what I want the final game to be.
Superficially one may think the main feature of the game is manipulating the gravity but that’s not really the case. The player has no direct control over gravity, not in the usual sense at least. The idea came after a couple of years studying topology and differential geometry, and I asked myself what would happen if a platformer were in a curved space. I figured that if gravity were something personal and followed the character’s orientation it could lead to interesting mechanics. The fact that you can visit the same place in a level under different orientations is somewhat similar to the famous Möbius strip and Klein bottle.
So that’s the mechanics in a nutshell. I’ll explain the story, what’s the deal with the apple and worm etc in another post.
Any kind of feedback is welcome :)
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