Game
The Backrooms: Realism
7 months ago

The Backrooms: Realism v1.0.4 - THE ENDLESS DEMO


Hey everyone! Sorry for the inactivity, but I assure you I've been busy and spending my time well :) I've finally gotten around to at least polishing this enough for release, now keep in mind, there are a few bugs in this release but the game is plenty playable

I initially wanted this update to include the 5 endings I have planned out but due to my new job, I haven't been able to work on projects of my very own for a good while. The endings will still come, along with more content and a more robust room system, along with fancier modifiers (like my favorite, Spooky Mode that makes each room separated by a black fade transition)

But for now, the update includes:

New Monster: The Shrieker

  • Audio sensitive monster made up of steel and wires, with a microphone somewhere inside. It listens for the player and detects even something as subtle as the rustling of clothing, so keep quiet when near this creature!

  • Microphone sensitive! Configure your default input device before playing as no input settings are implemented just yet.

New Crafting System and Blueprints: Keycards and Shotguns

  • Craftable items can be used to help the player survive in the Backrooms

    • Will be expanded upon next update with Armor, Traps and Ammunition added to craftables

    • Search bar and sorting system will be added too

New Death Screen with score system

  • Score screen "Time Elapsed" currently bugged, will be fixed in the next update

  • Keep track of scores and compete for the highest

  • At some point, modifiers will affect the scores you get, meaning there is merit in completing a run on hard settings

New Mechanic: Sanity

  • Drains as you explore or witness traumatic events

  • Obstructs your vision and makes it hard to keep track of where you are

  • Can be staved and even fought off with a base of operations (a homebase made up of built props) proportionate to how many props are nearby (the more decoration/structure to your base, the more sanity it regenerates). Alternatively, you may slowly regenerate sanity while inside the Shopkeeper's Room.

Other Changes:

  • The Engorger now breaks placed objects.

  • The Player can now dodge with Right Mouse + Direction + Space

  • The Player now encounters the Flash Camera and a Metal Chest in every playthrough

  • Computers and terminals placed around the facility in random rooms with lore and other juicy stuff

  • Foods are more plentiful but less filling; don't worry though, cooking is coming next update

  • VHS Tapes were accidentally left in the game even though they go unused; they're supposed to be Save Tokens for when Saving is enabled. Should be in the game next update :) It was left out because of memory concerns

  • SETTINGS MENU! Fine tune your settings and get your game running good! Will add more settings soon in an upcoming patch or update

  • The Player can now craft better medical supplies with rags and other bits/pieces

  • The Engorger can now be killed, lit on fire, and stunned.

  • The Shrieker is metal and indestructible, and so, can't be killed, lit on fire, or stunned.

  • Props now always give items. They also have physics disabled for right now because of issues regarding items falling through rooms.

  • Revamped Engorger music

  • Added new menu

Known Issues:

  • Missing textures on some vault spots

  • Items float when they spawn instead of aligning to the floor level

  • Shrieker hears you from other rooms, sometimes pulling you into the Don't Breathe minigame despite that not being what's desired

  • Ceilings poke through some rooms

  • Elevators spawn late

  • AI stops after room ~150

  • The menu says it's 1.0.3 despite being the new update, God, who would ever forget to update the text on the menu, jeez, I know I wouldn't.

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