4 hours ago

the beloved breaker box is back! (albeit much, MUCH simpler to use this time around, i swear...)




0 comments

Loading...

Next up

It's coming... (Eventually, maybe, we'll see )

the most important thing in any fnaf game... the FAN

used some super cool techniques to make these procedural ridges with zero geometry, and you can't even see them in-game

since this game has cameras, i actually have to model the building

so many ways for these guys to get around...

The office has undergone a lot of changes lately

the fan moves, and the new pc model has been fully implemented (also doing work on the lever for the hall light)

i think it's neat that you can see the clock while looking in two different directions because it's all one real-time 360 environment, not prerendered movement animations

cams progress is going better than expected...

Added some more sounds to the office! And with that, I'm gonna call it a night... I have finished revamping character mechanics to be more unique and play off of each other, so tomorrow I will begin programming the new character AI