4 years ago

The best way to report a bug


To report a bug follow these steps:

*Requested

  1. *Start a article.

  2. *Title: Put a name to the bug in bold font(don't put as title "Bug").

  3. *Version: Say the version where the bugs appears (don't say only: "Last version").

  4. *Platform: Sya if the bug occurs in Windows, Mac, Linux or Android and say the OS version.

  5. *Description: Tell what the bug is and the steps you follow to reach the bug if there are no steps just ignore this part.

  6. Log: If you can send the game log

  7. Images/GIFs: Send images or gifs to a better reproduction of the bug

The bug report will look like this:


Mineed doesn't jump

Version: 0.0.1

Platform: Android 11

When I go right and left a lot of time and the click the button of jump Mineed doesn't jump.


And this is all, is very easy

Thank you so much :D



0 comments

Loading...

Next up

art comission.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

"Our work is never over" they said.

Just a Pico sprite

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

not the greatest house, but it's a house! :D

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

ooh yes..

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?