Game
Five Nights at Freddy's: ULTIMATE MASHUP

2 months ago

The BIGGEST ANNOUNCEMENT EVER For FNAF: Ultimate Mashup!! EVERYTHING IS CHANGING!


Now that I'm getting back to game development, I've brought back Forgotten Nights, and now I'm bringing back the beloved Five Nights at Freddy's: Ultimate Mashup that everyone knows and loves!!!

I have no idea how to say this really. This is a VERY exciting announcement, and I just cant FIGURE OUT HOW TO SAY IT CORRECTLY!! I also need to make sure its not too long since you guys have the attention span of a goldfish!

I've been planning this for a WHILE now, staying up late and sketching out all my ideas. And I think I did a great job! FNaF: UM was originally going to be sort of an ultimate custom night, but with fnaf 1, 2, 3, and 4 maps. Thats really not a bad concept at all! But something so much more interesting popped into my mind. Ready for the grand reveal? Ok, 3...2...1...

PROCEDURALLY GENERATED NIGHTS!

Yep, folks! You heard it right! I want to change this game to be completely random each time you play, and I think randomly generated nights is a great idea to keep this game fun for a long time! Now I bet your wondering:

How the heck do you use procedural generation in a FNAF GAME of all games??

I'll tell you! Every time you play a night there will be a random amount of cameras, a random office (picked from a set of offices, ofc), and a random amount of animatronics! Of course more things will be randomized than that. But thats the main thing!

I've sketched out this development roadmap. This is how I think everything will play out, and I'm really excited to work on this game again!!

dev_roadmap.png

Now, one more thing, because I know your all probably bored at this point: There will be a different mode selector as well. I sorta made a very rough concept of what this would look like, and it pretty much contains all you need to know about each mode!

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I think thats all the yapping I want to do for now! Tomorrow developments starts again, and I cant wait to see yall then!

BYE!!!

-Danny



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my pet Potato

Well, neither the door buttons nor the mask button works. But... Its something!!

The office you see is only one of a bunch of different variants btw. The office will randomize along with everything else of course!

My favorite withered animatronic is withered Bonnie. Whats yours?

I just got my computer fixed after it was broken for a while, and now I'm excited to say that we are moving on to stage 2 of development!! I'll post something more detailed later on, so make sure to stay tuned for updates!

Added the mask and the time system, the cameras dont work yet but I added the static to them, and the door buttons don't work at all yet. After all this things are completed I'll start implementing the random generator system!

I'M BACK GUYS!! How was everything while I was away? In celebration of my return, I'm gonna reveal another office variant that will be in the game. Enjoy!

Gonna take a short break from development to work more on other stuff I like to do, like learning how to 3D model. I mean, look at this amazing Withered Bonnie head thingy I made?

I managed to make a system so that cameras can spawn in different places in the bottom right corner of the screen without overlapping each other!

(Sorry about goofy steam friends in the background, I always forget to mute them LOL)

I'm still working on The Nightmare Attraction and Forgotten Nights, but this is my primary project at the moment, sometimes its Forgotten Nights, and sometimes its The Nightmare Attraction.