So... we've encountered a peculiar bug that is REALLY INCONSISTENT where some players, after dying like 25+ times will start running into problems with clones until eventually the game softlocks. We do not know what it is that is causing this bug, and while most players will never encounter it, we do wanna see if we can fix it JUST to be safe.
We also decided to add a few polishes to a few of the animations while we're at it.
The video version has been recorded, though, and is pending editing, but we may just have to push the release to tomorrow to ensure this game is as good as it can be.
If I didn't have to work at 2 AM tomorrow I'd stick it out for a release tonight, but retail is retail. x_x
Next up
First Batch of Fixes
First Devlog - Smooth Sailing
Happy Anniversary! Some Cool Updates
Happy Anniversary! + New Gamejolt Port
Betatesting Underway
NEW RELEASE - Battle of the Ages & Prime Time Turnabout
Surprise Update!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!












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