Fazbear and Company has been cancelled for now. The reason for this being I got a new computer recently, due to my old one having a broken fan, which melted my GPU. I had backed up my files, but am now unable to get them back. As such, I have decided to cancel Fazbear and Company. However, I do have some good news.
Me and a couple of friends have banded together to create CogBox, a new video game studio. We have started work already on a new Outlast-inspired game involving a forest in Europe, and I hope to put up a page rather soon. I apologize for having to cancel, and I hope the new project can at least somewhat replace it.
-Gizmo
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 π
What do you think?
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarΓa Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
ooh yes..
Daldos Gameplay
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