Fazbear and Company has been cancelled for now. The reason for this being I got a new computer recently, due to my old one having a broken fan, which melted my GPU. I had backed up my files, but am now unable to get them back. As such, I have decided to cancel Fazbear and Company. However, I do have some good news.
Me and a couple of friends have banded together to create CogBox, a new video game studio. We have started work already on a new Outlast-inspired game involving a forest in Europe, and I hope to put up a page rather soon. I apologize for having to cancel, and I hope the new project can at least somewhat replace it.
-Gizmo
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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