The project really needs a title. 
If you're interested in how I made the effect, you can check out my blog for a little info.
https://verythieflike.com/2021/04/09/portal-and-treasure-chest-effects/

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
The project really needs a title. 
If you're interested in how I made the effect, you can check out my blog for a little info.
https://verythieflike.com/2021/04/09/portal-and-treasure-chest-effects/
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
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