Game
FNaF World: Battlegrounds
10 years ago

The cause of the server lag in Pre-Release V1


Hey everyone! Great news, to all those who were playing Pre-Release V1 earlier!

I found out the cause of the server lag and disappearing objects etc.

The randomly generated world which is 10,000x10,000 pixels huge needs lots of objects to fill it, and when the host needs to send over so much data (where each new randomly generated object is), it starts lagging badly and causes issues.

I did a little debugging and found out the host was sending 115 KB/s worth of data. That means 7 MB every minute, which is completely unacceptable.

Therefore, I’ve decided to make a huge decision. The game’s world size will be smaller, therefore needing lesser objects, therefore sending over lesser data.

I am sorry for the inconvenience. A patch will be released either later today or tomorrow.



0 comments

Loading...

Next up

An update on the upcoming Beta #1!

Disappointed.

An upcoming game I'm making

Pre-Release V1 Teaser! Guess who? :)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

The whole squad is here!

Interested? Follow me!

Alone Together....