Game
FNaF World: Battlegrounds
10 years ago

The cause of the server lag in Pre-Release V1


Hey everyone! Great news, to all those who were playing Pre-Release V1 earlier!

I found out the cause of the server lag and disappearing objects etc.

The randomly generated world which is 10,000x10,000 pixels huge needs lots of objects to fill it, and when the host needs to send over so much data (where each new randomly generated object is), it starts lagging badly and causes issues.

I did a little debugging and found out the host was sending 115 KB/s worth of data. That means 7 MB every minute, which is completely unacceptable.

Therefore, I’ve decided to make a huge decision. The game’s world size will be smaller, therefore needing lesser objects, therefore sending over lesser data.

I am sorry for the inconvenience. A patch will be released either later today or tomorrow.



0 comments

Loading...

Next up

An update on the upcoming Beta #1!

An upcoming game I'm making

Disappointed.

Pre-Release V1 Teaser! Guess who? :)

We are under attack!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)