1 year ago

The Compiler


We (and by we, I mean @yri5 mostly and I just ask questions cos I'm dumb) are working on porting a brand new compiler to Unsandboxed, one that by all accounts should be faster(?) and easier to work with.

The new compiler is one that should also be coming to TurboWarp, but when that will happen is currently unclear. We're running with it early because Unsandboxed is an experiment.

This means any features I'm working on, such as statement inputs in custom blocks, are being held off until the new compiler is fully implemented. It's not worth adding stuff to the old compiler, just to port it to the new one later on.

Furthermore, the old compiler was made for a TurboWarp from years past, and just doesn't hold up to what we need it to do. It worked for Scratch, just not for Unsandboxed.

I don't know when the new compiler will be live, but when it is up and running it'll be mostly positives for us, and basically a win-win for all of you.

As this is mostly a vm/internals change, I will still be working on random smaller bits like GUI tweaks, addons, and a small custom block change that I want to see through.

Thank you for the wonderful support for this weird little experiment!

  • Lily, Unsandboxed



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Here's the format of origami.

You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.

You see no lists in the process.

working on a connected textures api

please talk me out of this, if i commit to this it's gonna be so difficult to get working and im scared

camera zoom is kinda working

I decided to tackle some smaller issues while I try to fully understand the patch's spaghetti code.

Texture update! With a surprise visit from Mechanical Piston :)

We're trialing a fully reorganised and overhauled VM for unsandboxed.org.

If you have any interest in extension/mod development, or are versed in the technical side of Scratch, I urge you to give us your feedback.

Thoughts?

Origami now lets you add new block attributes without disrupting the runtime.

The first one I'm adding is "mod".

Also updated the textures.

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

ohhh nevermind guys i just needed a depot