1 year ago

The Compiler


We (and by we, I mean @yri5 mostly and I just ask questions cos I'm dumb) are working on porting a brand new compiler to Unsandboxed, one that by all accounts should be faster(?) and easier to work with.

The new compiler is one that should also be coming to TurboWarp, but when that will happen is currently unclear. We're running with it early because Unsandboxed is an experiment.

This means any features I'm working on, such as statement inputs in custom blocks, are being held off until the new compiler is fully implemented. It's not worth adding stuff to the old compiler, just to port it to the new one later on.

Furthermore, the old compiler was made for a TurboWarp from years past, and just doesn't hold up to what we need it to do. It worked for Scratch, just not for Unsandboxed.

I don't know when the new compiler will be live, but when it is up and running it'll be mostly positives for us, and basically a win-win for all of you.

As this is mostly a vm/internals change, I will still be working on random smaller bits like GUI tweaks, addons, and a small custom block change that I want to see through.

Thank you for the wonderful support for this weird little experiment!

  • Lily, Unsandboxed



4 comments

Loading...

Next up

This is elite ball knowledge but does anyone remember when you could put sprites in front of variable monitors? I miss that.

💀

camera zoom is kinda working

heres what im doing while not working on unsandboxed. the design is my own.

A build for a brand new extension for Unsandboxed is available for testing and feedback in the Discord server.

https://discord.gg/fS9Scxdx65

HAAAAAAAAAAAAAAAAAAAAAAAA

Finally got around to changing my username for my test account.

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

I'm flirting with the concept of minesweeper.