I chose Construct 1 for an engine since the tools that are given to me are, more or less, exactly what i need. The game has few parts/levels and i was working on one of them today. There is still no art of any description in game and the whole process of development seems a bit slow. I was thinking to stream what i’m doing but at this stage it would make no sence. I do, however, think that i will be streaming last few days of the development.
Next up
Chiaki Nanami!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
a drawing I did because I was bored😪. But I love how it turned out.😊
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Regional Bulbasaur. #Pokemon
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Coming Soon...
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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