I chose Construct 1 for an engine since the tools that are given to me are, more or less, exactly what i need. The game has few parts/levels and i was working on one of them today. There is still no art of any description in game and the whole process of development seems a bit slow. I was thinking to stream what iām doing but at this stage it would make no sence. I do, however, think that i will be streaming last few days of the development.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
"Thanks guys for endless hours of fun." š
(My first fan art. Read the article, please.)
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. š„³
I want to know - what's your favourite quest reward?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6ā¦).
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated āļø
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?










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