I chose Construct 1 for an engine since the tools that are given to me are, more or less, exactly what i need. The game has few parts/levels and i was working on one of them today. There is still no art of any description in game and the whole process of development seems a bit slow. I was thinking to stream what iβm doing but at this stage it would make no sence. I do, however, think that i will be streaming last few days of the development.
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Microsoft Windows XP Unprofessional (windows logo prototype)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated βοΈ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Update 2.627
New challenges & new effects!
a drawing I did because I was boredπͺ. But I love how it turned out.π
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Double Rainbow!!!
New Teasers!










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