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The Creature #2 Some more progress. This time, using CCDIK with 50 limbs per tentacle (I know, goodbye performance). Not quite satisfied with the results, but getting there.
The Creature #4 We've reworked the entire locomotion system in order to use the navigation mesh. We've also added some jittering at the creature's tentacles. For the moment looks way too cute. This beast is supposed to be scary!
One last test image before our easter break! Alien inspired spaceships tend to have a very similar look and feel. To differentiate the different ship sections we're going to use different subtle color palettes
I made some progress trying to find the look & feel that is budget-feasible and appealing. What do you think?
The Creature #1 Our motivation creating Life in Space is to make a game with an interesting enemy that serves as your nemesis. We took the concept from the movie Life as well as how enemies are killed in Dead Space (hence the WIP title, Life in Space).
Some more screens of our internal atmosphere tests with many post-processing effects and lighting points
#Atmosphere Design I've been working on testing light effects that look right on characters. I'm used to create subtle effects but for this project I'm trying to use high contrast lights seen in movies like Blade Runner and Alien
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Shadow The Hedgehog X pixel art
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