Game
Life in Space

7 years ago

Some more screens of our internal atmosphere tests with many post-processing effects and lighting points




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The Creature #2 Some more progress. This time, using CCDIK with 50 limbs per tentacle (I know, goodbye performance). Not quite satisfied with the results, but getting there.

The Creature #4 We've reworked the entire locomotion system in order to use the navigation mesh. We've also added some jittering at the creature's tentacles. For the moment looks way too cute. This beast is supposed to be scary!

The Creature #3 Due to the prohibitive performance cost of having a large CCD IK chain, we're testing using just a simple Line Renderer for the tentacles. Looks promising! We're thinking about adding a bezier curve so it behaves more like a Tarantula.

#Atmosphere Design I've been working on testing light effects that look right on characters. I'm used to create subtle effects but for this project I'm trying to use high contrast lights seen in movies like Blade Runner and Alien

I made some progress trying to find the look & feel that is budget-feasible and appealing. What do you think?

The Creature #1 Our motivation creating Life in Space is to make a game with an interesting enemy that serves as your nemesis. We took the concept from the movie Life as well as how enemies are killed in Dead Space (hence the WIP title, Life in Space).

One last test image before our easter break! Alien inspired spaceships tend to have a very similar look and feel. To differentiate the different ship sections we're going to use different subtle color palettes

The whole squad is here!

Interested? Follow me!

So here's the first of the zodiac signs i will make for the next weeks.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?