Game
FNAF World: When Worlds Collide MV Edition
8 days ago

The "Desolate" Update is Here!


Hey, everyone! It's finally here! You can now explore the Desolate Hope/Room level plus other areas! Not only that, there's been some changes for existing levels plus new stuff:

  1. Several sprites have been changed

  2. Added more stuff for the Beaver Forest level

  3. Stats and exp curves have been adjusted

  4. Enemies from Scott Cawthon's unfinished MMO, Light From Above have intertwined with the Pilgrim's Progress level

  5. There's a demo of The Arena with one Cup available to take on

  6. Some existing areas have been tweaked

  7. Trying out a different battle system called Charge Turn Battle (CTB). It's like the default turn based system except that you have a better idea on the turn order. Plus, speed plays an important factor in the progress of battle where higher agility values give fighters more advantage and lower agility values give fighters less advantage. Another thing is, that when you have a party member choose a move, it will use it immediately; similar to how Scott made his battles in RPG games like the OG FNAF World, The Desolate Room, and even the Pilgrim's Progress.

  8. Added a new area that connects to the main pathway between Fazbear Woods and Beaver Woods.

That's about it for the main changes in this update. Feel free to leave feedback and let me know if there's anything for me to fix. (Knowing me, there's probably stuff I overlooked lol ) Enjoy the update!



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