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4
2 months ago

The DETERMINED Vessel, a side project I've been working on with a partner.
This video features some stuff I've done, as well as some new spells and mechanics. ( See below)


SLEEP SPARE (Kris) - Basically Noelle's SLEEPMIST spell.

DTSLASH (Kris) - An alternate of XSLASH. Slightly weaker, but very powerful.

HALF HEAL (Noelle) - Always heals an ally by HALF their max HP. Can also heal 20 HP to any ally in the Overworld.

FROSTBURN (Noelle) - A weaker variant of ICESHOCK, but can inflict BURN, a status condition that deals damage to the BURNt enemy for 5 turns. Damage is determined on Noelle's attack stat + 15.

YELLOWBUSTER (Susie) - By far my favorite, this replaces Susie's RUDEBUSTER. It is VERY costly with the TP, but it hits ALL enemies, and IGNORES their defense,

GUTS (Susie) - (To be added) A spell Susie can use. It can be used on any ally 3 times in battle before having no effect. Each time it is used, that ally's attack will increase by 2. This attack increase ALSO applies to spells that get the damage multiplier from the attack stat, INCLUDING the BURN damage.

#Noelle #Kris #Susie #Deltarune #Undertale #Determination #Vessel #Iceshock #Rudebuster #HealPrayer #Xslash



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@KaosKing

I shouted at you (not literally, yk what I mean ) about having made a new thumbnail for your game if you wanted to use it.

Here it is (I don't know if you can send pictures to someone on Gamejolt)

Devlog Update and Video

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New Moldsmal encounter/cutscene Enhanced Moldsmal attack (for this fight) New Tabby talking animations.

Music by @TeamTranexOFFICIAL ! Check out his games!

Devlog Update and Video

Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)

Made a new encounter, FROG N FLY.

Made a function that makes combined enemy attacks dodgeable with an arena size increase.

Working on Moldsmal attacks now.

So I have a plan for the updates:

BETA V2 = Release 0.7.0 (Next Release)

DEMO = Release 0.8.0 (MiniBoss addition)

FULL CHAPTER 1 = Release 1.0.0 (Adds the end boss and fixes up bugs)

CHAPTER 1 PATCHES = Release 1.0.1 - 1.0.9 (Fix overlooked bugs)

Blooming Heartache video update.

This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:

Despair, a Toriel Megalovania

BETA V2 HAS BEEN RELEASED

(Devlog will be posted later)

Blooming Heartache preview video!

Blooming Heartache, the prelude to Frisk's fall into the Underground, is being worked on as a side project.

It is a single battle, and the story behind it is this:

Before Frisk falls, Flowey kills monsters for LOVE. He attacks Toriel and...well (image)

I've had my time to grieve. I still have them for a few more days, so I've got to push through.

STAY DETERMINED, if you will.

UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)

Thank you all!

Phase 2 is now in the works.

Phase 1 still needs a bit of bug fixing, but that shouldn't take too long.

(OMG, Flowey gameplay before Deltarune?)

I'll post a vid once I've got it recorded.