Next up
New FATE SHOPPE system coming in version 2.0.0. I decided to expand upon the FATES idea. Y'all will see what I mean. Btw, I'm in a hotel due to a power outage. I won't be able to do TOO much as my fking mouse is also dead. Power'll be back tomorrow.
Intro sequence update.
Btw, I'm still recovering from my head injury, with frequent migraines. I'm doing very little right now because I don't want to cause any further harm, but still would like to get some stuff done. (Primarily cause I'm bored af)
A new fighter joins the fray! ASRIEL DREEMURR
(Coming 3.0.0 because I'm too much of a lazy ass to add him now)
Original sprites by Mister Mike. Touch up sprites by me.
Loox has been added into the game, and I'm also working on a single room for hardmode enemies.
Status Update
I've customized the CELL menus, giving each menu special "Soul" sprites corresponding to their origin.
I've also FINALLY added Static encounters to the battle rooms.
Mini Status Update 2
Added a special "Shayy" easter egg. If you have Shayy in your party, upon encountering Toriel, "Punch Card", a Shayy Megalovania will play, and the background will change.
(Go to 00:24 for the fight)
The music is an absolute banger.
FINAL UPDATE BEFORE DELTARUNE CH3 & 4
Fully customized the Save Menu, as well as made it more Undertale-esqe.
Added CRIT hits, dealing 1.25 damage for single reticle weapons.
Added a toggled ACT/SKILL menu in battle. (Up and down to alternate)
New Dark World Ruins enemy.
Small Frisk battle showcase. Planning on adding some more effects for the spell. And yes, there will be theoretical Weird Routes, and similar to Noelle's Iceshock, Frisk's Execute will be required to achieve them.
Mini Status Update 5
After weeks of studying, I've figured out how to create fully functional critical hits with single reticle weapons.
Anyway:
- Added working Single reticle weapons critical hits
- Added low HP and DOWN colors for Multi/Single Battles.
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