2 years ago

The development of Bloody Nights last update was slowed down a lot because Clickteam stopped working for our coder so now he works remotely on MY computer to finish needed things. More details will be shown soon, but i think not much remains till release.




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Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?

Trying Blender 4.5 and first time touching EVEE rendering. Practicing some NY styled building since i love making architecture. I wish to become a mapper for games. Still very WIP, hope i can turn this into something interesting at the end.

this is definetely a flashback, his suit is not damaged unlike the first movie.

Cleaning

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic

Bloody Nights: Remake page is up! Consider following for future upgrades

Absolutely ruins me

Making it harder for you.

You buy games, they get it from you. You lost your money. Disgrace. ITCHIO is also an awful platform for this shit.

Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.