This week was quite hard , i’ve spent most of the time refactoring my narrative-engine-thing to make it more scalable and less error prone.
New version will be uploaded tommorow or on tuesday, if i find any major bugs or something (Im taking my time to proofread and test all stuff because theres quite alot of code changes).
4 New events (3 more will come couple of days after)
New actions are added to some events
Couple of new items and craftables.
Some new graphics(not all though, im just starting to fill out those visual gaps)
Event randomizer (so you can have different events each playthough, it’s not possible right now because theres not ehough content for game to last long but im sure i’ll get through this issue soon)
Bug fixes (jellyfishes are fixed in new version i swear on me mum)
Grammar fixes (I feel ashamed now)
So yeah, new version monday/tuesday stay tuned and thanks to everyone who rated/followed/commented/played the game, it really means much to me. <3
Heres a screenshot of item graphics (theres like 1/5 on this picture).
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